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Unpublished Prototype (NDA)

Project Type

Prototype game

Date

May 2024 - September 2024

Tech used

Unreal Engine 5, Gameplay Ability System (GAS)

Unpublished prototype (mostly under NDA)

Designed items and abilities for a prototype game that combined a more tactical shooter with roguelike card game mechanics.

The design challenge in this case was to create interesting card effects for the player as well as "the game" / the enemy. It should be possible to counter whatever card the enemy plays for the next room, but also make that counter skill based and interesting, or give it a tactical component like not having that card for the next room or even just a high/low cost etc.
Players should also be able to build a meaningful deck while the action gameplay was still the main thing and focus of the game.

Unfortunately no images are available (the screenshot below is a placeholder of just the Unreal Engine default map).

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