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Private Project - birthday present

Project Type

Interactive Memory "Walking Simulator"

Date

January 2025 - February 2025

Tech used

Unreal Engine 5

Private 2 month project to relive getting to know my partner, developed in Unreal Engine 5. Mostly UI work like building a dating app UI and a messenger UI.

Design challenge

As this project consisted mainly of UI, the challenge was to make re-reading texts and memories that happened on the phone/PC screen engaging and/or interesting. With 13.000 exchanged text messages it would have been extremely boring to just read those - and this could also just be done in the original messenger.

In the prototype the player jumps ahead in time to the next notable event every time they go "out the door". They receive the next messages sent up until that point - but does not need to read all of them - the UI jumps to the funny, interesting or important messages, highlights them and a comment written by me pops up.

Before the player receives messages they also need to find the right partner on a dating app and choose them - otherwise the game cannot continue. Recreating the dating app was mostly UI work, but did teach a lot about menus and layout.

As the game's content contained a lot of text, I decided to lighten it up and added sketches of the most important events that would be shown whenever the player forwards time. These - very basic and non artistic - sketches still improved the game a lot, as they lighten the mood and give the brain a little bit of a variation and a rest from all the text that is going on.

© 2025 by Angela Hanko. Powered and secured by Wix

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