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Patching Pals
Project type
Autobattler game
Date
August 2025
Tech used
Godot 4.4
Check it out here: https://lajiao.itch.io/patching-pals
UI/UX design, game design, programming, VFX (and probably what counts as production) for a cute little game made in Godot with some friends in 4 days during the "Do you WANNA jam" game jam by https://wannibemanisha.itch.io/
The game consists of two phases:
1. The combat phase, where the player must heal their pet team mates during a fight, inspired by MMO healers' stressful role.
2. The resting phase, where the player patches up their pet team mates' equipment and mood.
I focused mainly on UI/UX design in this project, including making VFX myself, and implementing audio for the features I was responsible for. I also implemented the UI and VFX functionality in code myself, mainly for the resting phase of the game.
Game made by:
Moritz Rührlinger, Angela Hanko, Mohamed Morad, Sigfrido Cosmo, Stefan Pesendorfer, Jazz Seysen














